![]() If you are not going to use Thorns you can place points in Entangling Roots and Force of Nature. In large team games Thorns can be very effective as it protects multiple armies. It's very important to not waste points in Thorns if the enemy is using mostly ranged units. Some players focus on Entangling Roots followed by Thorns if the enemy is using melee units. There are several point spending strategies with the Keeper of the Grove. Be sure to keep the Keeper behind your army and out of danger. Leave plenty of room around him for escape. The Keeper of the Grove is somewhat large so it's easy to get stuck if you're not careful. If the enemy tries to attack him run away or out of range. It's best to keep the Keeper of the Grove away from enemy units and Heroes, as he is more of a weak spell caster type Hero. ![]() Tranquility can be used during battle to determine the outcome and to repair units such as Glaive Thrower while they assault a town. ![]() Thorns are very useful when facing lots of melee units. Force of Nature can also be used to remove trees allowing you to reach Gold Mines surrounded by trees. Force of Nature can be used to create Treants, which can complement your army. Entangling Roots can be used to stop melee units in their tracks allowing the Night Elves to pick them off at range with Archers, Huntresses, or Dryads. The Keeper of the Grove is a great Hero! All four of his abilities are extremely useful. Though they typically remain within the sacred Moon Groves of Ashenvale forest, the Keepers always heed the call to arms when the greater lands of Kalimdor are threatened. ![]() Keepers possess many strange powers over nature and the animals. Their right hands are disfigured and twisted - as if they had become like the gnarled root-claws of the Treants. They have enormous antlers and manes of leaves that flow down their backs. Like their lesser Dryad sisters, the Keepers appear to be half Night Elf, half stag. The enchanted Keepers are the favored sons of the demigod Cenarius. ![]()
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