![]() ![]() Other features include better handling of repeated sprites (all still accessible with their original name), creation of transparency masks, and two layout algorithms. The app can also trim and crop your sprites, thus reducing their texture size, reducing the size of your sprite sheets, and enabling faster rendering of 2D art. ![]() By utilizing Texture Packer Tool, your visual, interactive, or gaming project can reduce the number of files it requires to load, reducing the strain on client systems, save memory resources, increase framerate, make animations run smoother, increase game boot times, and preserve visual quality even after all your sprites go through effective compression. TexturePacker is able to pack multiple sprite sheets at once, create additional sheets to make a place for all your sprites, sort the sprites into specific categories (characters, backgrounds, trees, etc.), and much more without straining both your and client system. The app supports importing of all the major image formats (PSD, PNG, TGA, JPG, TIFF, BMP, and SWF), file or folder drag & drop import, automatic collection, and organization of sprites (with preserved folder structure as part of the sprite names). The new Wave Engine sprite sheet format is designed to satisfy all of them.Ĭontinue reading Using Sprite Sheets with Wave Engine 2.0 Posted on 4 September, 2015 27 April, 2016 Author antonioavila Categories Sin categoría Tags 2D, Animation, Editor, Sprite, SpriteSheet, TexturePacker, WaveEngine Leave a comment on Using Sprite Sheets with Wave Engine 2.TexturePacker is a graphic design utility app that can help texture artists to streamline the process of sprite sheet generation, with automated support for high-resolution images, scaling, and publishing of finished projects to all compatible devices in a single click. We usually packs a lot of our scene sprites into a sprite sheet, and we use them in our scene, adding a sprite sheet but rendering only one of its sprites. Using a sprite sheet with no animation, just to optimize memory and performance. For creating a 2D animated character (or object), so we have to pack all its frames as a way to make it easy to add on your project. They are 2 key uses for the sprite sheets in your game or application:
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